Job Classes:*
Swordsman - The job of using swords to eliminate all opponents with deadly slashes.
Brawler - Fast Combo Monks/Fighters and uses Bare Hands or Knuckles to kill enemies on their path.
Archer - Armed with Gigantic Deadly Bows to strike their enemies affar and shots are deadly.
Shaman - Casts their magic to support and to kill.
Job Rankings:High-------------Low*
ATTACK - Swordsman / Brawler / Archer / Shaman
DEFENCE - Swordsman / Brawler / Archer / Shaman
MELEE - Brawler / Swordsman / Archer / Shaman
MISSILE - Archer / Shaman / Swordsman and Brawler
ENERGY VALUE - Shaman / Archer,Swordsman,Brawler(Neutral)
ACCURACY - Archer / Swordsman,Brawler,Shaman(Neutral)
EVASION - Archer / Brawler / Swordsman / Shaman
HP - Swordsman / Brawler / Archer / Shaman
MP - Shaman / Swordsman,Brawler,Archer(Neutral)
SP - Brawler / Swordsman / Archer / Shaman
Build Ranks:High------------Low*
ATTACK - Pow / Dex / Int
DEFENCE - Dex / Int / Pow
MELEE - Pow / Dex / Int
MISSILE - Dex / Int / Pow
ENERGY VALUE - Int / Dex,Pow(Neutral)
ACCURACY - Dex / Pow,Int(Neutral)
EVASION - (Neutral)
HP - Dex / Int / Pow
MP - Int / Pow,Dex(Neutral)
SP - (Neutral)
The Swordsmen:*
Each Consists of 3 Types:
-The Power Type Swordsman
His Job is to eliminate all mobs with either melee or skills.... He is the basic killer of the party.
ATTACK - Great
DEFENCE - Neutral
MELEE - Neutral
MISSILE - Poor
ENERGY VALUE - Poor
ACCURACY - Neutral
EVASION - Poor (Due to BIG SHINY SWORDS)
HP - Neutral
MP - Poor
SP - Neutral
-The Dexterity Swordsman
His Job is to Lure all Mobs and into the nuker site and is capable of cancelling all attacks of the mob.
(Best Defence comes when partnered by an INT Swordie)
ATTACK - Neutral
DEFENCE - Great
MELEE - Neutral
MISSILE - Neutral (Sunken Slash is Great I guess?)
ENERGY VALUE - Poor
ACCURACY - Good
EVASION - Poor
HP - Great
MP - Poor
SP - Neutral
-The Intelligent Swordsman
His
Job is the best defence supporter of the party A.K.A. the
Tranquillity... also the best nuker among the classes next to
shamans...His deadly Area of Effect Skills will cause instant death in
the middle of the mobs.
ATTACK - Poor
DEFENCE - Good (Dex has higher value of Defence)
MELEE - Poor
MISSILE - Great (Due to his Skills)
ENERGY VALUE - Great
ACCURACY - Neutral
EVASION - Poor
HP - Good
MP - Great
SP - Neutral
The Brawlers/Fighters:*
Each Consists of 3 Types:
-The Power Type Brawler
The most common 1 on 1 fighter... Using his Strong Powered Kicks will take down any enemy one at a time...
In a Party... He is the best Killer but one by one.
ATTACK - Good (Swordsmen has higher ATK Power)
DEFENCE - Good
MELEE - Great
MISSILE - Poor
ENERGY VALUE - Poor
ACCURACY - Neutral
EVASION - Neutral (some what poor)
HP - Neutral
MP - Poor
SP - Great
-The Dexterity Brawler
Known
for his lightning fast fists. His Cancelling abilities matches the DEX
swordies. Also known for the fast canceller on 1 vs 1 Duels. Deadly
Seven is the most popular skill which has high cancelling rate and
damage.
In a party... he is the next lurer due to low Area of Effect Skills.
ATTACK - Neutral
DEFENCE - Great
MELEE - Great
MISSILE - Poor
ENERGY VALUE - Poor
ACCURACY - Good
EVASION - Neutral
HP - Good (Swordies have higher HP)
MP - Poor
SP - Great
-The Intelligent Brawler
The
Build which uses both mental and physical skills... Using his Focusing
Skills to raise power.... His Kicks and Fists can be deadly to mobs
with also a high Area of Effect Skills.
ATTACK - Poor
DEFENCE - Good
MELEE - Neutral
MISSILE - Good
ENERGY VALUE - Great
ACCURACY - Neutral
EVASION - Neutral
HP - Neutral
MP - Great
SP - Great
The Archers:*
Each Consist of 3 Types:
-The Power Type Archer
This
kind of archers concentrates on power rather than accuracy... They
believed that a single shot would be enough to kill a monster.... Their
shots can be DEADLY but unsure to hit perfectly...
ATTACK - Great
DEFENCE - Neutral
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Poor
ACCURACY - Good
EVASION - Great
HP - Neutral
MP - Poor
SP - Neutral
-The Dexterity Archer
Known
for her area of effect skills which may eliminate mobs instantly...
Their shots may be weak....but perfect hits. The canceling powers of
archers are only 50% compared to frontline battles.
ATTACK - Neutral
DEFENCE - Good
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Poor
ACCURACY - Great
EVASION - Great
HP - Neutral
MP - Poor
SP - Neutral
-The Intelligent Archer
Archers
who use their mental (Qi Gong) Skills rather than normal skills....
Focusing their mind to increase damage of their skills to cause deadly
damage to mobs.... Another best in Area of Effect Skills.
ATTACK - Poor
DEFENCE - Neutral
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Great
ACCURACY - Good
EVASION - Great
HP - Neutral
MP - Good
SP - Neutral
The Shaman:*
Each Consist of 3 Types:
-The Power Type Shaman
Chose
to weild the spear for physical uses rather than mental skills... Their
Defence may be bad and evasion is low but for them the spear stabs of
the shaman can be DEADLY once mastered.
ATTACK - Good
DEFENCE - Poor
MELEE - Neutral
MISSILE - Neutral
ENERGY VALUE - Good
ACCURACY - Good
EVASION - Good
HP - Neutral
MP - Neutral
SP - Neutral
-The Attack Type Shaman
Shaman
which uses mage attacks and few healing abilities to overcome pain...
The best mob killer of all classes and a great status caster (Burn /
Freeze / Poison / Stun) while dealing damage.
ATTACK - Poor
DEFENCE - Poor
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Great
ACCURACY - Good
EVASION - Good
HP - Neutral
MP - Great
SP - Neutral
-The Support Type Shaman
Shaman
which chooses to help others by sacrificing her own spirit... Her
Offensive skills can drain HP/SP/MP from enemies to overcome the
sacrifice.They can use their skill to Transfer their HP to others or to
MP and SP.This is the most needed class in the party.
ATTACK - Poor
DEFENCE - Poor
MELEE - Poor
MISSILE - Good
ENERGY VALUE - Great
ACCURACY - Great
EVASION - Good
HP - Neutral
MP - Great
SP - Neutral
Stats and what they do
POW = Raises basic attack power for regular attacks and skills
DEX = Raises accuracy, evasion and defense by small intervals
INT = Raises MP and Energy Value, which raises the damage of magical (only INT-based) skills
STA = Raises your SP or Stamina Points
VIT = Raises your HP or Hit Points
It is generally recommended to follow a pure build so as to acquire all the skills as early as possible.
———-
Supplementary stats and what they do
Defense = Tolerance against enemy’s attacks
Accuracy = The rate at which you can successfully hit an enemy
Evasion = The rate at which you can dodge an enemy’s hit
Melee = The rate of close-combat damage (skills and regular attacks)
Missile = The rate of long-ranged damage (skills and regular attacks)
Energy = The rate of magical-based damage (only INT-based skills)
Life Points - Your character alignment (no use for now); Element for future game implementations
Bright Points - Also referred to as the “karma” meter, the rate at which you’ll drop an item when you die
———-
Elemental effects
Fire/Blaze = Enemy’s attack speed and rate is decreased slightly; Enemy’s HP decreases slowly
Poison/Venom = Enemy’s attack speed is decreased slightly; Enemy’s HP decreases at a fast rate
Ice/Glacier = Enemy’s attack speed and movement is decreased; Enemy’s defense rate drops significantly
Electricity/Lightning = Enemy’s attack speed and movement is decreased significantly.
-i hope it helped alot-
Swordsman - The job of using swords to eliminate all opponents with deadly slashes.
Brawler - Fast Combo Monks/Fighters and uses Bare Hands or Knuckles to kill enemies on their path.
Archer - Armed with Gigantic Deadly Bows to strike their enemies affar and shots are deadly.
Shaman - Casts their magic to support and to kill.
Job Rankings:High-------------Low*
ATTACK - Swordsman / Brawler / Archer / Shaman
DEFENCE - Swordsman / Brawler / Archer / Shaman
MELEE - Brawler / Swordsman / Archer / Shaman
MISSILE - Archer / Shaman / Swordsman and Brawler
ENERGY VALUE - Shaman / Archer,Swordsman,Brawler(Neutral)
ACCURACY - Archer / Swordsman,Brawler,Shaman(Neutral)
EVASION - Archer / Brawler / Swordsman / Shaman
HP - Swordsman / Brawler / Archer / Shaman
MP - Shaman / Swordsman,Brawler,Archer(Neutral)
SP - Brawler / Swordsman / Archer / Shaman
Build Ranks:High------------Low*
ATTACK - Pow / Dex / Int
DEFENCE - Dex / Int / Pow
MELEE - Pow / Dex / Int
MISSILE - Dex / Int / Pow
ENERGY VALUE - Int / Dex,Pow(Neutral)
ACCURACY - Dex / Pow,Int(Neutral)
EVASION - (Neutral)
HP - Dex / Int / Pow
MP - Int / Pow,Dex(Neutral)
SP - (Neutral)
The Swordsmen:*
Each Consists of 3 Types:
-The Power Type Swordsman
His Job is to eliminate all mobs with either melee or skills.... He is the basic killer of the party.
ATTACK - Great
DEFENCE - Neutral
MELEE - Neutral
MISSILE - Poor
ENERGY VALUE - Poor
ACCURACY - Neutral
EVASION - Poor (Due to BIG SHINY SWORDS)
HP - Neutral
MP - Poor
SP - Neutral
-The Dexterity Swordsman
His Job is to Lure all Mobs and into the nuker site and is capable of cancelling all attacks of the mob.
(Best Defence comes when partnered by an INT Swordie)
ATTACK - Neutral
DEFENCE - Great
MELEE - Neutral
MISSILE - Neutral (Sunken Slash is Great I guess?)
ENERGY VALUE - Poor
ACCURACY - Good
EVASION - Poor
HP - Great
MP - Poor
SP - Neutral
-The Intelligent Swordsman
His
Job is the best defence supporter of the party A.K.A. the
Tranquillity... also the best nuker among the classes next to
shamans...His deadly Area of Effect Skills will cause instant death in
the middle of the mobs.
ATTACK - Poor
DEFENCE - Good (Dex has higher value of Defence)
MELEE - Poor
MISSILE - Great (Due to his Skills)
ENERGY VALUE - Great
ACCURACY - Neutral
EVASION - Poor
HP - Good
MP - Great
SP - Neutral
The Brawlers/Fighters:*
Each Consists of 3 Types:
-The Power Type Brawler
The most common 1 on 1 fighter... Using his Strong Powered Kicks will take down any enemy one at a time...
In a Party... He is the best Killer but one by one.
ATTACK - Good (Swordsmen has higher ATK Power)
DEFENCE - Good
MELEE - Great
MISSILE - Poor
ENERGY VALUE - Poor
ACCURACY - Neutral
EVASION - Neutral (some what poor)
HP - Neutral
MP - Poor
SP - Great
-The Dexterity Brawler
Known
for his lightning fast fists. His Cancelling abilities matches the DEX
swordies. Also known for the fast canceller on 1 vs 1 Duels. Deadly
Seven is the most popular skill which has high cancelling rate and
damage.
In a party... he is the next lurer due to low Area of Effect Skills.
ATTACK - Neutral
DEFENCE - Great
MELEE - Great
MISSILE - Poor
ENERGY VALUE - Poor
ACCURACY - Good
EVASION - Neutral
HP - Good (Swordies have higher HP)
MP - Poor
SP - Great
-The Intelligent Brawler
The
Build which uses both mental and physical skills... Using his Focusing
Skills to raise power.... His Kicks and Fists can be deadly to mobs
with also a high Area of Effect Skills.
ATTACK - Poor
DEFENCE - Good
MELEE - Neutral
MISSILE - Good
ENERGY VALUE - Great
ACCURACY - Neutral
EVASION - Neutral
HP - Neutral
MP - Great
SP - Great
The Archers:*
Each Consist of 3 Types:
-The Power Type Archer
This
kind of archers concentrates on power rather than accuracy... They
believed that a single shot would be enough to kill a monster.... Their
shots can be DEADLY but unsure to hit perfectly...
ATTACK - Great
DEFENCE - Neutral
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Poor
ACCURACY - Good
EVASION - Great
HP - Neutral
MP - Poor
SP - Neutral
-The Dexterity Archer
Known
for her area of effect skills which may eliminate mobs instantly...
Their shots may be weak....but perfect hits. The canceling powers of
archers are only 50% compared to frontline battles.
ATTACK - Neutral
DEFENCE - Good
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Poor
ACCURACY - Great
EVASION - Great
HP - Neutral
MP - Poor
SP - Neutral
-The Intelligent Archer
Archers
who use their mental (Qi Gong) Skills rather than normal skills....
Focusing their mind to increase damage of their skills to cause deadly
damage to mobs.... Another best in Area of Effect Skills.
ATTACK - Poor
DEFENCE - Neutral
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Great
ACCURACY - Good
EVASION - Great
HP - Neutral
MP - Good
SP - Neutral
The Shaman:*
Each Consist of 3 Types:
-The Power Type Shaman
Chose
to weild the spear for physical uses rather than mental skills... Their
Defence may be bad and evasion is low but for them the spear stabs of
the shaman can be DEADLY once mastered.
ATTACK - Good
DEFENCE - Poor
MELEE - Neutral
MISSILE - Neutral
ENERGY VALUE - Good
ACCURACY - Good
EVASION - Good
HP - Neutral
MP - Neutral
SP - Neutral
-The Attack Type Shaman
Shaman
which uses mage attacks and few healing abilities to overcome pain...
The best mob killer of all classes and a great status caster (Burn /
Freeze / Poison / Stun) while dealing damage.
ATTACK - Poor
DEFENCE - Poor
MELEE - Poor
MISSILE - Great
ENERGY VALUE - Great
ACCURACY - Good
EVASION - Good
HP - Neutral
MP - Great
SP - Neutral
-The Support Type Shaman
Shaman
which chooses to help others by sacrificing her own spirit... Her
Offensive skills can drain HP/SP/MP from enemies to overcome the
sacrifice.They can use their skill to Transfer their HP to others or to
MP and SP.This is the most needed class in the party.
ATTACK - Poor
DEFENCE - Poor
MELEE - Poor
MISSILE - Good
ENERGY VALUE - Great
ACCURACY - Great
EVASION - Good
HP - Neutral
MP - Great
SP - Neutral
Stats and what they do
POW = Raises basic attack power for regular attacks and skills
DEX = Raises accuracy, evasion and defense by small intervals
INT = Raises MP and Energy Value, which raises the damage of magical (only INT-based) skills
STA = Raises your SP or Stamina Points
VIT = Raises your HP or Hit Points
It is generally recommended to follow a pure build so as to acquire all the skills as early as possible.
———-
Supplementary stats and what they do
Defense = Tolerance against enemy’s attacks
Accuracy = The rate at which you can successfully hit an enemy
Evasion = The rate at which you can dodge an enemy’s hit
Melee = The rate of close-combat damage (skills and regular attacks)
Missile = The rate of long-ranged damage (skills and regular attacks)
Energy = The rate of magical-based damage (only INT-based skills)
Life Points - Your character alignment (no use for now); Element for future game implementations
Bright Points - Also referred to as the “karma” meter, the rate at which you’ll drop an item when you die
———-
Elemental effects
Fire/Blaze = Enemy’s attack speed and rate is decreased slightly; Enemy’s HP decreases slowly
Poison/Venom = Enemy’s attack speed is decreased slightly; Enemy’s HP decreases at a fast rate
Ice/Glacier = Enemy’s attack speed and movement is decreased; Enemy’s defense rate drops significantly
Electricity/Lightning = Enemy’s attack speed and movement is decreased significantly.
-i hope it helped alot-