Stats and What They Do
POW = Raises basic attack power for regular attacks and skills
DEX = Raises accuracy, evasion and defense by small intervals
INT = Raises MP and Energy Value, which raises the damage of magical (only INT-based) skills
STA = Raises your SP or Stamina Points
VIT = Raises your HP or Hit Points
It is generally recommended to follow a pure build so as to acquire all the skills as early as possible.
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Supplementary stats and what they do
Defense = Tolerance against enemy’s attacks
Accuracy = The rate at which you can successfully hit an enemy
Evasion = The rate at which you can dodge an enemy’s hit
Melee = The rate of close-combat damage (skills and regular attacks)
Missile = The rate of long-ranged damage (skills and regular attacks)
Energy = The rate of magical-based damage (only INT-based skills)
Life Points - Your character alignment (no use for now); Element for future game implementations
Bright Points - Also referred to as the “karma” meter, the rate at which you’ll drop an item when you die
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Elemental effects
Fire/Blaze = Enemy’s attack speed and rate is decreased slightly; Enemy’s HP decreases slowly
Poison/Venom = Enemy’s attack speed is decreased slightly; Enemy’s HP decreases at a fast rate
Ice/Glacier = Enemy’s attack speed and movement is decreased; Enemy’s defense rate drops significantly
Electricity/Lightning = Enemy’s attack speed and movement is decreased significantly
POW = Raises basic attack power for regular attacks and skills
DEX = Raises accuracy, evasion and defense by small intervals
INT = Raises MP and Energy Value, which raises the damage of magical (only INT-based) skills
STA = Raises your SP or Stamina Points
VIT = Raises your HP or Hit Points
It is generally recommended to follow a pure build so as to acquire all the skills as early as possible.
———-
Supplementary stats and what they do
Defense = Tolerance against enemy’s attacks
Accuracy = The rate at which you can successfully hit an enemy
Evasion = The rate at which you can dodge an enemy’s hit
Melee = The rate of close-combat damage (skills and regular attacks)
Missile = The rate of long-ranged damage (skills and regular attacks)
Energy = The rate of magical-based damage (only INT-based skills)
Life Points - Your character alignment (no use for now); Element for future game implementations
Bright Points - Also referred to as the “karma” meter, the rate at which you’ll drop an item when you die
———-
Elemental effects
Fire/Blaze = Enemy’s attack speed and rate is decreased slightly; Enemy’s HP decreases slowly
Poison/Venom = Enemy’s attack speed is decreased slightly; Enemy’s HP decreases at a fast rate
Ice/Glacier = Enemy’s attack speed and movement is decreased; Enemy’s defense rate drops significantly
Electricity/Lightning = Enemy’s attack speed and movement is decreased significantly